
Hi, I’m Sukanta — I make games, break them, fix them, and then ship them.
Unity is my main playground, where I build everything from weird little prototypes to fully polished releases. I like making things that feel good to play, run smoothly, and occasionally surprise the player (sometimes even by accident).
I’ve worked on all kinds of projects—from fast, snack-sized games to bigger, more complex ones—and I enjoy the whole process: gameplay systems, optimization, porting, and even making the 3D bits that go on screen.
Things I do:
Turn ideas into playable games
Make games run where they’re supposed to run
Build and integrate 3D assets
Create interactive apps in Unity
Main tools: Unity, C#, 3D art
Portfolio:
www.sukantapatra.com